[CASL-L] Fw: [lita-l] 50+ Virtual, Augmented, and Mixed Reality Programs in Libraries – Official Call for Contributors

Hurley, Gail Gail.Hurley at ct.gov
Tue Jul 14 05:41:14 PDT 2020


FYI...for those interested in contributing to this upcoming book


Gail Hurley | Professional Development Coordinator, CT State Library, Division of Library Development | Gail.Hurley at ct.gov | Office: (860) 704-2222
http://libguides.ctstatelibrary.org/dld/home | 786 South Main Street Middletown CT 06457 | Fax: (860) 704-2228


-----Original Message-----


CALL FOR CONTRIBUTORS
We are seeking contributing authors who would like to author projects in an
upcoming book 50+ Virtual, Augmented, and Mixed Reality Programs in Libraries,
edited by Ellyssa Kroski to be published by The American Library Association.

50+ Virtual, Augmented and Mixed Reality Programs in Libraries will be an all-
in-one guide to how to plan, organize, and run all types of new and emerging
virtual events in libraries. Programs will range from simple gaming activities
utilizing VR headsets to augmented reality events and exhibits in the library,
to STEM educational programs.  Programs encompassing new technologies such as
augmented reality (AR), virtual reality (VR), and even mixed reality (MR) will
also be included.  Programs will also consist of those that instruct patrons
how to make the most of their own equipment as well as develop applications
with these technologies.

Each program will include step-by-step instructions, a materials and equipment
list, budget, and recommendations for age ranges and type of library. Programs
will range in cost, topic, and difficulty so there will be something for every
size and type of library.  This book will provide real-world programming ideas
for public, school, and academic libraries.  This will be an A-Z guidebook for
how to implement these types of events, exhibits, tours, and more.

Publication Date: Early 2021

We are seeking project authors for these and other topics:

•       Virtual Reality Programs
Virtual Reality Programs encompass simulated gaming and educational
experiences that are viewed through a specialized VR headset which provides
images and sounds immersing the viewer in an artificial world.  These types of
programs involve using equipment ranging from inexpensive Google Cardboard
viewers to costly Oculus Rift and HTC Vive headsets. Virtual Reality is being
used in libraries for gaming programs as well as training and educational
programs that utilize applications such as Google Expeditions and CoSpaces to
provide virtual field trips to landmarks and art museums, driver safety
programs, 3D coding environments, and even simulated space exploration.  These
programs may involve organizing workshops, establishing lending programs, or
teaching patrons to utilize their own VR equipment.
o       Program Example: How to Implement an Oculus Rift Gaming Program

•       Augmented Reality Programs
Augmented Reality incorporates virtual information such as images and videos
as overlays on top of real-world environments and objects that can be viewed
through the camera on a mobile device.  AR programs in libraries encompass
enhancing library exhibits, creating interactive book displays, engaging
history programs, guided library tours, and scavenger hunts, as well as
playing games such as the wildly popular Pokémon Go. Other programs may teach
patrons how to design their own augmented reality layers with free
applications.
o       Program Example: How to create an AR Orientation Tour of Your Library

•       Mixed Reality Programs
Mixed Reality is a hybrid technology combining virtual reality and augmented
reality to produce new environments and visualizations.  Although still
bleeding edge, libraries may choose to educate patrons about this tech and
accompanying equipment including headsets such as the Microsoft HoloLens and
new Google Glass.
o       Program Example: All About Developing for Mixed Reality

TO EXPRESS INTEREST IN SUBMITTING A PROGRAM:
o       Please fill out form here:
https://ellyssa.wufoo.com/forms/50-virtual-augmented-and-mixed-reality-programs/

DEADLINE TO EXPRESS INTEREST IN INVOLVEMENT:  August 15, 2020

QUESTIONS: Contact ellyssakroski at yahoo.com

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