[CASL-L] Fwd: FREE Webinar | WoW in School: Video Games as Arenas for Quest-Based Learning
Irene K
kwidz at sbcglobal.net
Tue Feb 12 04:56:40 PST 2013
FYI
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> From: "edWeb.net" <info at edweb.net>
> Date: February 12, 2013, 7:04:36 AM EST
> To: kwidz at sbcglobal.net
> Subject: New Webinar | WoW in School: Video Games as Arenas for Quest-Based Learning
> Reply-To: info at edweb.net
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> About our speakers
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> Peggy Sheehy is an Instructional Technology Facilitator at Suffern Middle School and Virtual World/Games in Education Consultant. She has been a public school teacher for fifteen years. She is a fierce advocate for authentic learning with technology and a true pioneer in virtual worlds and games for education. Peggy has presented her work at hundreds of major conferences both in the US and abroad and also has published numerous articles and interviews for educational journals and magazines.
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> Laurence Cocco is the Director of Educational Technology for the New Jersey Department of Education, with the responsibility of supervising all federal and state educational technology initiatives in that state. Many evenings, he can be found in World of Warcraft (WoW) conversing with fellow members of the educators' guild Cognitive Dissonance on the educational value of WoW and other games. Laurence also serves as the Chairman of Thirteen/WNET's Educational Services Advisory Committee (www.thirteen.org) and is on the Board of Directors for the State Educational Technology Directors Association (www.setda.org).
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> Use edWeb.net's new mobile app to access edWeb anytime, anywhere. edweb.net/mobile
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> Join us for a new webinar . . .
> WoW in School: Video Games as Arenas for Quest-Based Learning
> Tuesday, February 19 at 5pm ET
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> REGISTER HERE for the webinar.
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> Presenters: Peggy Sheehy, Instructional Technology Facilitator, Suffern Middle School in New York; Laurence Cocco, Director, Office of Educational Technology, New Jersey Dept. of Education
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> Are you trying to close the rift between traditional classroom practice and the hyper "click, tap and swipe" learning innate in your students? Even once we grasp the inherent value in these tools, it can be difficult to find connections to the curriculum, classroom management advice, and examples of what the learning looks like.
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> Join us on February 19th when Laurence Cocco interviews Peggy Sheehy about using WoW in School as an arena for quest-based learning. Peggy will tell us about her journey with Lucas Gillispie of Pender County Schools hosting a hybrid, collaborative literacy program using World of Warcraft to engage youth in learning. After one year as an after-school program, their WoW in School project was refined, aligned to national core standards for English language arts (ELA), and introduced into the regular academic day.
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> We'll hear the steps taken to bring massively multiplayer online games into the classroom and how the "hidden curriculum" in games has provided opportunities for students to master real world skills that often elude traditional leaning environments. Peggy and Laurence also will provide practical ideas for leveraging the unique properties of video games for your teaching and a step-by-step protocol to establish a similar program in your school. Join them on February 19th to explore the WoW in School Hero's Journey curriculum and find out about joining the Cognitive Dissonance Guild, the educator network inside World of Warcraft.
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> JOIN the Community!
> Game-Based Learning
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> This free online collaborative community provides a forum where educators, publishers, and game developers can come together to discuss guidelines and current practices, and most importantly, to share ideas to advance this emerging field.
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> In our series of free webinars, live chats, and online discussions, you'll hear from experts and leaders in the field to find out what they are discovering and creating. Our presenters are among the leading innovators, game designers, and researchers working in the field.
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> As a member of the community, you'll receive...
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> A CE certificate for attending/viewing our webinars.
> Access to all of the recorded webinars, presentations, resources, and online discussions.
> Access to the edWeb Learning Games Database, a collaborative compilation of gaming resources and reviews.
> The Game-Based Learning PLC is a place where you can post questions, start discussions, connect with experts in the field, and share ideas and experiences with peers all across the country, and the world.
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> This unique combination of webinars presented by leading experts, combined with a social networking community, creates a new way for the education community to connect and work together to help move forward faster with innovative new ideas about gaming and learning.
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> JOIN the Community
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> edWeb.net is a social network and professional learning community that makes it easy for teachers and all educators to connect and collaborate with peers, share information and best practices, and spread innovative ideas to improve teaching and learning. edWeb.net is free for educators and educational institutions.
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